![]() ![]() This creates new files from the one part. The problem with this is they are not linked in any way, so if I changed something, I would have to do that twice. I would then use Delete Body on the part I did not need and voila, two parts. ![]() I was tempted to do a Save As at this point, creating two files from this one. I thickened the surface bodies to create a solid body and added some mounting geometry. What is left is two surface bodies that are perfectly shaped (Figure 4). I then used Split Line to project that sketch onto the curved surface and Delete Face to remove the unwanted portions. Here I used Convert Entities to capture the shape on the sketch and Offset to define what will be a gap in the parts (Figure 3). I sketched the shape of the pieces on a plane normal to the remaining sliver. I then trimmed off the portions that will be patterned later. I began by creating a revolved surface shaped as I wanted the final product. Both pieces are really two parts of the same whole, so I modeled them in the same part file. In my example, I’m working on a project where two parts will be patterned, yet fit like puzzle pieces (Figure 1). Figure 2 – Revolved surface in the final shape ![]()
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